Competitive Advantages
- Interactive training module
- Easy to implement
- Helps in achieving lower healthcare costs
- Helps patients to make better health decisions
Summary
USF researchers have created an electronic self-management tool using a combination of science and art. These video games for health can provide an opportunity to support learning and health related behavioral change through messages and experiences in an engaging and entertaining format. These games are activity based and involve challenges and active participation to reach certain goals. They also provide feedback on the progress made toward achieving those goals. This learning tool has been tested on patients suffering from hypertension and a significant reduction in the blood pressure level has been observed.
eSMART User Interface
Desired Partnerships
- License
- Sponsored Research
- Co-Development